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Necro`lic
Visage
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Strength
22+2.4
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Agility
11+1.3
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Intelligence
24+2.5
Advanced Statistics
Damage: | 48-58 | Armor: | 0 |
Movespeed: | 285 | Attack range: | 600 |
Attack speed: | 1.7 | Health: | 568 |
Health per level: | 38 | Mana: | 312 |
Mana per level: | 26 |
Bio
Visage terrifying Ghost that appeared by combining the thousand souls of warriors fallen in the war of the Magi. This spirit absorbs the essence of defeated enemies; dying of the victim is what brings him real satisfaction. Weaken the force of his anger causes suffering even the most powerful warriors, and the view of the sky filled Visage and his rebellious servants, is fascinating. He is a nightmare in the worst way, a real live horror.
Abilities
Grave Chill
Visage steals the soul of the enemy, reducing its movement speed and attack and increasing its. The increase in movement speed 32%. Increase attack speed by 64%. Radius — 600. The speedup does not depend on the amount taken speed. The effects of character on goals removed separately.
Duration: 3 / 4 / 5 / 6
Requires mana: 100
Recharge: 16 / 14 / 12 / 10
Notes:
— Locked invulnerability spell.
— Blocked by Linken's Sphere.
Soul Assumption
Visage emits a burst of agony on an enemy hero by throwing him suffering nearby heroes (allied or enemy). For every 110 damage taken by heroes others Visage, he gets the charge of suffering for 6 seconds. Deals 20 damage + 65 for each charge. You get soul when applied by a player or Roshan damage from 2 to 3,000 units. Damage to itself or the damage from this ability is not considered.
Cast range: 900
Maximum charges: 3 / 4 / 5 / 6
Requires mana: 170 / 160 / 150 / 140
Cooldown: 4
Notes:
— Damage type: magical.
— Locked invulnerability spell.
— 0/1/2/3/4/5/6 charges, Soul Assumption can cause 20/85/150/215/280/345/410 magic damage on the target.
Gravekeeper's Cloak
Visage surrounds magical energy, giving him a layered physical armor and magic resistance. However, from getting any damage, this energy is attenuated by 1 layer. The initial number of layers is 4. The layers are reduced only from damage taken from heroes.
DOP. armor per layer: 1 / 2 / 4 / 5
DOP. magic resistance per layer: 3% / 6% / 12% / 16%
The recovery time of layer: 4
Notes:
— Not blocked by invulnerability spell.
— You can disable it using break.
— Is not used by illusions.
— Reduces damage from all three types of damage except damage that are marked as HP Removal.
Summon Familiars
Visage summons two blind Familiars from the world of the fallen. They have a great attacking force, but the first 7 attacks makes them weaker for a while. Familiars can transform into stone, stunning nearby enemies upon landing. In this state, they can quickly regain their health and attack power. Familiars are always immune to magic, but for killing the enemies get a big reward. The ability to improve an artifact Aghanim's Scepter: adds another Familiar Summon and causes three instead of two.
Health: 300 / 450 / 600
The maximum additional damage from charges: 56 / 98 / 154
Stun: 1 / 1.25 / 1.5
Requires mana: 150
Recharge: 180 / 160 / 140
Notes:
— Damage type of the birds: the physical. The damage of mill — magic.
The mill and the damage it blocked by invulnerability spell.
— Attacks at Familiars with each number of charges at each level:
Level 1: 10/18/26/34/42/50/58/66 damage from attacks
Level 2: 10/24/38/52/66/80/94/108 damage from attacks
Level 3: 10/32/54/76/98/120/142/164 damage from attacks
— The use of the ability replaces the existing gargoyles again called.
Stone Form
After a short delay, the Familiar turns into stone and smashes into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its damage charges and health very rapidly. After 8 seconds, the Familiar will automatically leave Stone Form.
Effect Radius: 300
Effect Delay: 0.5
Stun & Damage Delay: 1
Health Regen Bonus: 50 / 68.7 / 87.5
Damage: 60 /100 / 140
Stun Duration: 1 / 1.25 / 1.5
Stone Form Duration: 8
Recharge: 26
Notes:
— Damage type — magic.
— The health regen, invulnerability and damage charge restore are applied after the effect delay..
— Heals Familiars to full health and grants them all their attack damage charges back.
— Familiars will level up during Stone Form, their damage and movement speed will change to match the current level of Summon Familiars.
— The area damage and stun are applied after the stun & damage delay.
— During the stun delay, the Familiar is rooted, however, since their movement speed cannot be impaired, they still can move during the delay.
— Despite the visual effects, the damage and stun area location is determined upon landing, not upon cast
— When a Familiar dies during the effect delay, the area damage and stun are still applied after the stun & damage delay.
— Familiars cannot be healed by any other ability besides Stone Form, despite some healing abilities being able to target them.
— The Stone Form duration is indicated by a yellow number above the Familiar. This number is visible to Visage only.